

Space Marines vs Orks – the quintessential Grimdark rivalry. We were probably outnumbered 4-to-1 – the Heavy Bolters certainly lived up to their reputation. It was so satisfying, and the game probably lasted three hours as we slowly crept forwards and exploited the map geography to maximum effect.

We once managed to beat them back and come to win. Up until that point, it felt like a balancing act. All they needed was to knock out two adjacent turrets and they’d basically won. We had endless fun lining up rows of Heavy Bolter Turrets, watching the waves of Orks trying desperately to break through. We ramped the AI up to max difficulty, pitted four Ork armies against our two Space Marine armies, and had at it. My brother and I used to play DoW cooperatively with the odds stacked against us. The almost-guarantee of winning is not a prerequisite for enjoyment. I realise that the reason I play these games, to get that sweet economic boom, can only exist in this sort of environment – one in which I ever so slightly have the edge in skill and my friends are willing to play the long game. I’m better than most of my friends when it comes to RTSs, but then none of my friends have the same history with the genre as I do. I like those drawn-out matches in RTS games that can only really take place between amateurs – my opponent, the turtle, versus me, the boomer. I am very much a casual gamer. “Glad that’s over!” Then they realise that while my troops were en-route and buffeting their walls and towers, I was beavering away preparing the second wave. When I play AoE II, AoM, Rise of Nations, Supreme Commander, Planetary Annihilation, or Civ (to name a few) online or over LAN (yup, LAN parties still happen!), I gain the ultimate satisfaction from having an economy so superior to my opponent that I can afford to smash hordes of troops against their own armies and defences. I have a thing for base-building, empire-creating, and snowballing.

Ultimate Apocalypse – an introduction to the mod.This post is quite long, so for your benefit, it has this structure: (How else does a 12 year old make that decision?) Check out a review by Old Man Mordaith over on his blog he’s not a long-time player of RTSs and neither has he played either of the prequels, so it’s as close as you can get to a clean slate from a game reviewer. That said, it’s good to cast a fresh pair of eyes over these things. The original DoW holds a special place in my heart as a Warhammer 40K table-top hobbyist.ĭawn of War III was much-awaited but saw mixed reception. They don’t live up to the base-building and scale of the battles found in the roots of the series. Dawn of War: Ultimate Apocalypse and some of its companion mods are more than a match for later iterations of this title.
